TP (s): Time Played (s)
FB: Final Blows
D: Deaths
FBV: Final Blows Value
DR: Death Risk
Elim: Eliminations
SoloK: Solo Kills
HDD: Hero Damage Dealt
BDD: Barrier Damage Dealt
ADD: All Damage Dealt
OffA: Offensive Assists
DefA: Defensive Assists
Asst: Assists (OffA + DefA)
EnvK: Environmental Kills
EnvD: Environmental Deaths
DTk: Damage Taken
DBlk: Damage Blocked
UltE (UE): Ultimates Earned
UltU (UU): Ultimates Used
UltC (UC): Ultimate Charge
HealD: Healing Dealt
HealR: Healing Received
TF: Teamfights
%TF_Win: Teamfight Winning Percentage
#TF_Win: Number of Teamfights won
RCP: Relative Combat Power
DI: Dominance Index
CDAll: All Ability Cooldowns
CDCtrl: Cooldown Crouching
CD2nd: Cooldown Secondary Fire
CD1: Cooldown Ability 1 (Shift skill)
CD2: Cooldown Ability 2 (E skill)

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Yong-Cheol "Imt" Jeong

Yong-Cheol "Imt" Jeong

Head of Data @NYXL. PhD in Neuroscience @KAIST, South Korea.